showWatch: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2;</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>showWatch false;</sqf> | ||
|seealso= [[shownWatch]] [[visibleWatch]] | |seealso= [[shownWatch]] [[visibleWatch]] [[showCompass]] [[showGPS]] [[showRadio]] [[showPad]] | ||
}} | }} | ||
Latest revision as of 14:10, 5 May 2022
Description
- Description:
- Shows or hides the watch on the map screen, if enabled for the mission and you possess the item. (default true)
- Groups:
- Interaction
Syntax
Examples
- Example 1:
- showWatch false;
Additional Information
- See also:
- shownWatch visibleWatch showCompass showGPS showRadio showPad
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 16 Aug, 2009
- GeneralCarver
- In Arma 2, the Watch is now an inventory item. Class path is CfgWeapons->ItemWatch. Use the commands addWeapon and removeWeapon to add or remove it from a unit's inventory. (example: player addweapon "ItemWatch")
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Interaction