setMarkerPolyline: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 15: | Line 15: | ||
|p1= marker: [[String]] | |p1= marker: [[String]] | ||
|p2= path: [[Array]] - {{hl|[x1, y1, x2, y2, ... xn, yn]}}{{Feature|important|Be aware that this command expects an array with a minimum array size of 4 and that the array count always needs to be dividable by 2 and return a whole number.< | |p2= path: [[Array]] - {{hl|[x1, y1, x2, y2, ... xn, yn]}} | ||
{{Feature|important| | |||
Be aware that this command expects an array with a minimum array size of 4 and that the array count always needs to be dividable by 2 and return a whole number. Code: | |||
<sqf>count path >= 4 && count path mod 2 == 0; // true → valid path</sqf> | |||
}} | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= Changes {{hl|"marker_1"}} into a polyline and draws a sine curve on | |x1= Changes {{hl|"marker_1"}} into a polyline and draws a sine curve on [[player]]'s position: | ||
<sqf> | |||
"marker_1" setMarkerShape "polyline"; | |||
private _return = [] ; | |||
for "_i" from 0 to 100 step 0.1 do | |||
_return | { | ||
_return | _return pushBack (_i + getPosASL player # 0); | ||
_return pushBack ((sin (_i * 10)) * 10 + getPosASL player # 1); | |||
} ; | } ; | ||
"marker_1" | "marker_1" setMarkerPolyline _return; | ||
</sqf> | |||
|seealso= [[markerPolyline]] [[setMarkerPolylineLocal]] | |seealso= [[markerPolyline]] [[setMarkerPolylineLocal]] | ||
}} | }} |
Revision as of 14:23, 5 May 2022
Description
- Description:
- Sets a polyline marker's path.
- Groups:
- Markers
Syntax
- Syntax:
- marker setMarkerPolyline path
- Parameters:
- marker: String
- path: Array - [x1, y1, x2, y2, ... xn, yn]
- Return Value:
- Nothing
Examples
- Example 1:
- Changes "marker_1" into a polyline and draws a sine curve on player's position:
Additional Information
- See also:
- markerPolyline setMarkerPolylineLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note