isVehicleRadarOn: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.72 | |||
|1.72 | |||
|gr1= Sensors | |gr1= Sensors | ||
| Returns true if vehicle has active sensors on. | |descr= Returns true if vehicle has active sensors on. | ||
| [[isVehicleRadarOn]] vehicle | |s1= [[isVehicleRadarOn]] vehicle | ||
|p1 = vehicle: [[Object]] - vehicle on which check is performed | |p1= vehicle: [[Object]] - vehicle on which check is performed | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>isVehicleRadarOn vehicle player; // returns true if radar is turned on</sqf> | ||
|seealso= [[setVehicleRadar]] | |seealso= [[setVehicleRadar]] | ||
}} | }} |
Latest revision as of 21:04, 7 May 2022
Description
- Description:
- Returns true if vehicle has active sensors on.
- Groups:
- Sensors
Syntax
- Syntax:
- isVehicleRadarOn vehicle
- Parameters:
- vehicle: Object - vehicle on which check is performed
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- setVehicleRadar
Notes
-
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