isSensorTargetConfirmed: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.72 | |||
| | |gr1= Sensors | ||
| | |descr= Returns if given unit is confirmed target for given side. | ||
| | |s1= unit [[isSensorTargetConfirmed]] side | ||
| unit | |p1= unit: [[Object]] | ||
| | |p2= side: [[Side]] | ||
| | |r1= [[Boolean]] - [[true]] if confirmed target, otherwise [[false]] | ||
|x1= <sqf>private _enemyConfirmed = _possibleEnemy isSensorTargetConfirmed opfor;</sqf> | |||
|x1= < | |||
|seealso= [[listVehicleSensors]] | |seealso= [[listVehicleSensors]] [[isVehicleSensorEnabled]] | ||
}} | }} | ||
Latest revision as of 21:04, 7 May 2022
Description
- Description:
- Returns if given unit is confirmed target for given side.
- Groups:
- Sensors
Syntax
- Syntax:
- unit isSensorTargetConfirmed side
- Parameters:
- unit: Object
- side: Side
- Return Value:
- Boolean - true if confirmed target, otherwise false
Examples
- Example 1:
Additional Information
- See also:
- listVehicleSensors isVehicleSensorEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note