isSensorTargetConfirmed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Returns if given unit is confirmed target for given side. | |descr= Returns if given unit is confirmed target for given side. | ||
|s1= unit | |s1= unit [[isSensorTargetConfirmed]] side | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 14: | Line 14: | ||
|p2= side: [[Side]] | |p2= side: [[Side]] | ||
|r1=[[Boolean]] - [[true]] if confirmed target, otherwise [[false]] | |r1= [[Boolean]] - [[true]] if confirmed target, otherwise [[false]] | ||
|x1= < | |x1= <sqf>private _enemyConfirmed = _possibleEnemy isSensorTargetConfirmed opfor;</sqf> | ||
|seealso= [[listVehicleSensors]] | |seealso= [[listVehicleSensors]] [[isVehicleSensorEnabled]] | ||
}} | }} |
Latest revision as of 21:04, 7 May 2022
Description
- Description:
- Returns if given unit is confirmed target for given side.
- Groups:
- Sensors
Syntax
- Syntax:
- unit isSensorTargetConfirmed side
- Parameters:
- unit: Object
- side: Side
- Return Value:
- Boolean - true if confirmed target, otherwise false
Examples
- Example 1:
Additional Information
- See also:
- listVehicleSensors isVehicleSensorEnabled
Notes
-
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