ctAddRow: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>")
 
(36 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command


|arma3 |= Game
|game1= arma3
|1.70|Game Version=
|version1= 1.70
|arg= local |Multiplayer Arguments=
|arg= local
|eff= local |Multiplayer Effects=
|eff= local


|gr1= GUI Control - Controls Table |GROUP1=
|gr1= GUI Control - Controls Table


| Adds one row of controls according to the RowTemplate class. It returns an array containing row index and array of created controls in a format [<rowIndex>, [<control0>, <control1>...<control n>]].
|descr= Adds one row of controls according to the RowTemplate class. It returns an array containing row index and array of created controls in a format [<rowIndex>, [<control0>, <control1>...<control n>]].
<br>
<br>
Note that rows and headers are indexed separately. |DESCRIPTION=
Note that rows and headers are indexed separately.


| [[Array]] <nowiki>=</nowiki> '''ctAddRow''' [[Control]] |SYNTAX=
|s1= [[ctAddRow]] control


|p1= control: [[Control]] |PARAMETER1=
|p1= control: [[Control]]


| [[Array]] |RETURNVALUE=
|r1= [[Array]]


 
|x1= <sqf>_array = ctAddRow _control;</sqf>
|x1= <code>_array = [[ctAddRow]] _control;</code> |EXAMPLE1=
 
 
| [[ctAddHeader]], [[ctClear]], [[ctCurSel]], [[ctSetCurSel]], [[ctRowControls]], [[ctHeaderControls]], [[ctRowCount]], [[ctHeaderCount]], [[ctSetValue]], [[ctValue]], [[ctSetData]], [[ctData]], [[ctFindRowHeader]], [[ctFindHeaderRows]], [[ctRemoveRows]], [[ctRemoveHeaders]], [[ctSetRowTemplate]], [[ctSetHeaderTemplate]] |SEEALSO=


|seealso= [[ctAddHeader]] [[ctClear]] [[ctCurSel]] [[ctSetCurSel]] [[ctRowControls]] [[ctHeaderControls]] [[ctRowCount]] [[ctHeaderCount]] [[ctSetValue]] [[ctValue]] [[ctSetData]] [[ctData]] [[ctFindRowHeader]] [[ctFindHeaderRows]] [[ctRemoveRows]] [[ctRemoveHeaders]] [[ctSetRowTemplate]] [[ctSetHeaderTemplate]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|LBADD]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|LBADD]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Latest revision as of 21:24, 7 May 2022

Hover & click on the images for description

Description

Description:
Adds one row of controls according to the RowTemplate class. It returns an array containing row index and array of created controls in a format [<rowIndex>, [<control0>, <control1>...<control n>]].
Note that rows and headers are indexed separately.
Groups:
GUI Control - Controls Table

Syntax

Syntax:
ctAddRow control
Parameters:
control: Control
Return Value:
Array

Examples

Example 1:
_array = ctAddRow _control;

Additional Information

See also:
ctAddHeader ctClear ctCurSel ctSetCurSel ctRowControls ctHeaderControls ctRowCount ctHeaderCount ctSetValue ctValue ctSetData ctData ctFindRowHeader ctFindHeaderRows ctRemoveRows ctRemoveHeaders ctSetRowTemplate ctSetHeaderTemplate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note