inAreaArray: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r2= [[Array]]: [[Object]]s and/or [[Position]]s inside the area | |r2= [[Array]]: [[Object]]s and/or [[Position]]s inside the area | ||
|x1= <code>vehicles | |x1= <code>vehicles inAreaArray myTrigger;</code> | ||
|x2= <code>allUnits | |x2= <code>allUnits inAreaArray "myMarker";</code> | ||
|x3= <code>allPlayers | |x3= <code>allPlayers inAreaArray myLocation;</code> | ||
|x4= <code>allDead | |x4= <code>allDead inAreaArray [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]], 10];</code> | ||
|seealso= [[inArea]] [[triggerArea]] | |seealso= [[inArea]] [[triggerArea]] | ||
Line 61: | Line 61: | ||
<dd class="note"> | <dd class="note"> | ||
The array you send the command can be filtered. For example: | The array you send the command can be filtered. For example: | ||
<code>vehicles | <code>vehicles select { _x [[isKindOf]] "StaticWeapon" } [[inAreaArray]] "myMarker"</code> | ||
Will return only the statics inside the given marker | Will return only the statics inside the given marker | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 11:09, 12 May 2022
Description
- Description:
- Returns given list of Objects and/or Positions that are in the given area, area defined by a trigger, marker, location or array.
- Groups:
- TriggersMarkersLocationsPositions
Syntax
- Syntax:
- positions inAreaArray area
- Parameters:
- positions: Array of Objects and/or Positions
- area: Object, Location or String - the defined area:
- Return Value:
- Array: Objects and/or Positions inside the trigger area
Alternative Syntax
- Syntax:
- positions inAreaArray [center, a, b, angle, isRectangle, c]
- Parameters:
- positions: Array - Objects and/or Positions to check
- center: Array - center of the area in format Position3D, Position2D
- a: Number - x axis (x / 2)
- b: Number - y axis (y / 2)
- angle: Number - (Optional, default 0) rotation angle
- isRectangle: Boolean - (Optional, default false) true if rectangle, false if ellipse
- c: Number - (Optional, default -1: unlimited) z axis (z / 2)
- Return Value:
- Array: Objects and/or Positions inside the area
Examples
- Example 1:
vehicles inAreaArray myTrigger;
- Example 2:
allUnits inAreaArray "myMarker";
- Example 3:
allPlayers inAreaArray myLocation;
- Example 4:
allDead inAreaArray [[100, 100, 0], 20, 30, 45, false, 10];
Additional Information
- See also:
- inArea triggerArea
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 11, 2017 - 21:33 (UTC)
- Tankbuster
-
The array you send the command can be filtered. For example:
vehicles select { _x isKindOf "StaticWeapon" } inAreaArray "myMarker"
Will return only the statics inside the given marker