loadStatus: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]]
|r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]]


|x1= <code>_ok = player [[loadStatus]] "playerState";</code>
|x1= <code>_ok = player loadStatus "playerState";</code>


|seealso= [[saveStatus]]
|seealso= [[saveStatus]]
}}
}}

Revision as of 11:12, 12 May 2022

Hover & click on the images for description

Description

Description:
Loads object's properties from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command does not work in Multiplayer.
Groups:
Weapon PoolMission Information

Syntax

Syntax:
object loadStatus entryName
Parameters:
object: Object
entryName: String
Return Value:
Boolean - true if successfull, otherwise false

Examples

Example 1:
_ok = player loadStatus "playerState";

Additional Information

See also:
saveStatus

Notes

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