weaponInertia: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Array]] - In format [x_sway, y_sway] | |r1= [[Array]] - In format [x_sway, y_sway] | ||
|x1= <code>_inertia = | |x1= <code>_inertia = weaponInertia [[player]]; //[-0.0126307,0.038023]</code> | ||
|seealso= [[getWeaponSway]] | |seealso= [[getWeaponSway]] | ||
}} | }} |
Revision as of 11:17, 12 May 2022
Description
- Description:
- Returns current rate of how much the weapon view is distorted because of quick aiming.
- Groups:
- Weapons
Syntax
- Syntax:
- weaponInertia unit
- Parameters:
- unit: Object
- Return Value:
- Array - In format [x_sway, y_sway]
Examples
- Example 1:
_inertia = weaponInertia player; //[-0.0126307,0.038023]
Additional Information
- See also:
- getWeaponSway
Notes
-
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