weaponAccessories: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]
|r1= [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]


|x1= <code>player weaponAccessories [[primaryWeapon]] [[player]]; //["","acc_pointer_IR","optic_Aco",""]</code>
|x1= <code>player weaponAccessories primaryWeapon [[player]]; //["","acc_pointer_IR","optic_Aco",""]</code>


|seealso= [[weaponAccessoriesCargo]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[weaponsItems]] [[weaponsItemsCargo]]
|seealso= [[weaponAccessoriesCargo]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[weaponsItems]] [[weaponsItemsCargo]]
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<dd class="note">
<dd class="note">
To check if currently selected muzzle has a silencer:
To check if currently selected muzzle has a silencer:
<code>hasSilencer = player weaponAccessories [[currentMuzzle]] [[player]] [[param]] [0, ""] != "";</code>
<code>hasSilencer = player weaponAccessories currentMuzzle [[player]] [[param]] [0, ""] != "";</code>
</dd>
</dd>



Revision as of 11:19, 12 May 2022

Hover & click on the images for description

Description

Description:
Get array with all items linked to a given weapon.
This command does not return loaded magazines, see weaponsItems
Groups:
Unit Inventory

Syntax

Syntax:
unit weaponAccessories weapon
Parameters:
unit: Object
weapon: String - primary, secondary or handgun
Return Value:
Array - [silencer, laserpointer/flashlight, optics, bipod]

Examples

Example 1:
player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]

Additional Information

See also:
weaponAccessoriesCargo handgunItems primaryWeaponItems secondaryWeaponItems weaponsItems weaponsItemsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 26, 2014 - 08:48 (UTC)
Killzone Kid
To check if currently selected muzzle has a silencer: hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";
Posted on March 16, 2015 - 12:03 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.