buttonAction: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|x1= <code>[[buttonSetAction]] [100, {[[player]] [[exec]] "reply.sqs"}]
|x1= <code>[[buttonSetAction]] [100, {[[player]] [[exec]] "reply.sqs"}]
_action = [[buttonAction]] 100; {{cc|Returns {[[player]] [[exec]] "reply.sqs"}}}</code>
_action = [[buttonAction]] 100; // Returns {[[player]] [[exec]] "reply.sqs"}</code>


|seealso= [[buttonSetAction]]
|seealso= [[buttonSetAction]]
}}
}}

Revision as of 11:26, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read Arma: GUI Configuration for more information about user dialogs and controls.
Groups:
GUI Control

Syntax

Syntax:
buttonAction idc
Parameters:
idc: Number - Button IDC
Return Value:
String

Alternative Syntax

Syntax:
buttonAction control
Parameters:
control: Control
Return Value:
String

Examples

Example 1:
buttonSetAction [100, {player exec "reply.sqs"}] _action = buttonAction 100; // Returns {player exec "reply.sqs"}

Additional Information

See also:
buttonSetAction

Notes

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