currentThrowable: Difference between revisions

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m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
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|x2= <code>_ct = [[currentThrowable]] [[player]]; // ["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0]]
|x2= <code>_ct = [[currentThrowable]] [[player]]; // ["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0]]
_id = (_ct select 2 [[select]] 0) - 1e+007; // 18</code>
_id = (_ct select 2 select 0) - 1e+007; // 18</code>


|seealso= [[currentWeapon]] [[currentMagazine]] [[currentMuzzle]] [[BIS_fnc_isThrowable]]
|seealso= [[currentWeapon]] [[currentMagazine]] [[currentMuzzle]] [[BIS_fnc_isThrowable]]
}}
}}

Revision as of 11:32, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns currently selected throwable, which will be launched if the user presses "G".
The weapon/magazine id system is W.I.P. and may change without notice.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
currentThrowable player
Parameters:
player: Object
Return Value:
Array in format [magazineClassName, muzzleClassName, [magazineId, creatorId]]

Examples

Example 1:
currentThrowable player; // ["SmokeShellGreen", "SmokeShellGreenMuzzle", [1.00002e+007, 0]]
Example 2:
_ct = currentThrowable player; // ["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0]] _id = (_ct select 2 select 0) - 1e+007; // 18

Additional Information

See also:
currentWeapon currentMagazine currentMuzzle BIS_fnc_isThrowable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note