buttonAction: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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|x1= <code>[[buttonSetAction]] [100, {[[player]] [[exec]] "reply.sqs"}] | |x1= <code>[[buttonSetAction]] [100, {[[player]] [[exec]] "reply.sqs"}] | ||
_action = buttonAction 100; // Returns { | _action = buttonAction 100; // Returns {player [[exec]] "reply.sqs"}</code> | ||
|seealso= [[buttonSetAction]] | |seealso= [[buttonSetAction]] | ||
}} | }} |
Revision as of 11:32, 12 May 2022
Description
- Description:
- Returns the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read Arma: GUI Configuration for more information about user dialogs and controls.
- Groups:
- GUI Control
Syntax
- Syntax:
- buttonAction idc
- Parameters:
- idc: Number - Button IDC
- Return Value:
- String
Alternative Syntax
- Syntax:
- buttonAction control
- Parameters:
- control: Control
- Return Value:
- String
Examples
- Example 1:
buttonSetAction [100, {player exec "reply.sqs"}] _action = buttonAction 100; // Returns {player exec "reply.sqs"}
Additional Information
- See also:
- buttonSetAction
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control