getSoundControllerResult: Difference between revisions

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m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
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|x2= <code>//-- mission config entry to reverse rain strength: {{hl|c= myExpression = "rain factor [1,0]";}}  
|x2= <code>//-- mission config entry to reverse rain strength: {{hl|c= myExpression = "rain factor [1,0]";}}  
_result = "PaperCar" createVehicleLocal [[position]] [[player]] [[getSoundControllerResult]] ([[missionConfigFile]] >> "myExpression");</code>
_result = "PaperCar" createVehicleLocal position [[player]] [[getSoundControllerResult]] ([[missionConfigFile]] >> "myExpression");</code>


|seealso= [[Arma 3: Sound]] [[getSoundController]] [[getEnvSoundController]] [[getAllEnvSoundControllers]] [[getAllSoundControllers]] [[getCustomSoundController]] [[setCustomSoundController]] [[getCustomSoundControllerCount]]
|seealso= [[Arma 3: Sound]] [[getSoundController]] [[getEnvSoundController]] [[getAllEnvSoundControllers]] [[getAllSoundControllers]] [[getCustomSoundController]] [[setCustomSoundController]] [[getCustomSoundControllerCount]]
}}
}}

Revision as of 11:32, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns the calculated value of simple expression defined in config. Config could be any config entry, even mission config entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle.
Groups:
Sounds

Syntax

Syntax:
vehicle getSoundControllerResult config
Parameters:
vehicle: Object - transport vehicle
config: Config - path to config entry containing the expression
Return Value:
Number

Examples

Example 1:
_result = (vehicle player) getSoundControllerResult (configFile >> "cfgVehicles" >> typeOf (vehicle player) >> "sounds" >> "idle_ext" >> "volume");
Example 2:
//-- mission config entry to reverse rain strength: myExpression = "rain factor [1,0]"; _result = "PaperCar" createVehicleLocal position player getSoundControllerResult (missionConfigFile >> "myExpression");

Additional Information

See also:
Arma 3: Sound getSoundController getEnvSoundController getAllEnvSoundControllers getAllSoundControllers getCustomSoundController setCustomSoundController getCustomSoundControllerCount

Notes

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