Killswitch/Sandbox – User
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(A "pre environment" will result in tabs being rendered properly. This is useful for presenting properly indented code.) | (A "pre environment" will result in tabs being rendered properly. This is useful for presenting properly indented code.) | ||
== ArmA server config file example == | == OFP/ArmA server config file example == | ||
<pre>// comments are | <pre>// comments are preceded by "//" and extend to the end of the line | ||
// | // | ||
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"Have fun!" | "Have fun!" | ||
}; | }; | ||
motdInterval=1; | motdInterval=1; // if motd has multiple lines this setting | ||
// determines the delay in seconds between showing | |||
// lines (default is 5 seconds). | |||
voteMissionPlayers=3; | voteMissionPlayers=3; // start voting for missions when 3 players connect | ||
voteThreshold=0.33; | voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote | ||
reportingIP=""; | reportingIP=""; // private server - don't report | ||
// Use "armedass.master.gamespy.com" to | |||
// report to the master server | |||
checkFiles[]={ //list of files to check | |||
"HWTL\dta\data3d.pbo", | |||
"dta\data3d.pbo" | |||
}; | |||
kickDuplicate=1; // do not allow duplicate id | |||
// If equalModRequired is set, players will need | // If equalModRequired is set, players will need | ||
// to connect to the server using the *exact same* | // to connect to the server using the *exact same* | ||
// -mod=... shortcut parameter the server is using. | // -mod=... shortcut parameter the server is using. | ||
// | |||
// Possible values: 0 and 1 (or false/true, "false"/"true") | |||
// Default: 0 / false / "false" | |||
// | // | ||
// As an example: if the server was started with | // As an example: if the server was started with | ||
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equalModRequired=1; | equalModRequired=1; | ||
class Missions {}; | class Missions {}; // an empty Missions list will lead to | ||
// players being presented with the full | |||
// list of missions the server has. | |||
// Players will have to vote | |||
// to select a mission | |||
</pre> | </pre> | ||
[[Category:Sandbox]] | [[Category:Sandbox]] |
Revision as of 16:10, 4 March 2007
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A config.cpp snippet inside a <pre> environment:
class CfgPatches { class Something { units[] = {}; weapons[] = {}; requiredAddons[] = {}; requiredVersion=1.00; }; };
(A "pre environment" will result in tabs being rendered properly. This is useful for presenting properly indented code.)
OFP/ArmA server config file example
// comments are preceded by "//" and extend to the end of the line // // Example server.cfg // password = "xyz"; // password required to connect to server passwordAdmin = "xyzxyz"; // admin password. Use "#login xyzxyz" in global chat in-game to login as admin // The name of our server hostname="Example OFP server"; // Welcome message. This is a list of strings // separated by comma signs. Each string will be // displayed on a new line. The example motd below // will display two lines motd[]= { "Welcome to the Example OFP server.", "Have fun!" }; motdInterval=1; // if motd has multiple lines this setting // determines the delay in seconds between showing // lines (default is 5 seconds). voteMissionPlayers=3; // start voting for missions when 3 players connect voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote reportingIP=""; // private server - don't report // Use "armedass.master.gamespy.com" to // report to the master server checkFiles[]={ //list of files to check "HWTL\dta\data3d.pbo", "dta\data3d.pbo" }; kickDuplicate=1; // do not allow duplicate id // If equalModRequired is set, players will need // to connect to the server using the *exact same* // -mod=... shortcut parameter the server is using. // // Possible values: 0 and 1 (or false/true, "false"/"true") // Default: 0 / false / "false" // // As an example: if the server was started with // // -mod=@mymod // // all players will need to have exactly that parameter // in their shortcuts. Note that the argument ("@mymod") // is case significant. In other words, if a player used // "-mod=@MyMod" connection would be refused. // equalModRequired=1; class Missions {}; // an empty Missions list will lead to // players being presented with the full // list of missions the server has. // Players will have to vote // to select a mission