cameraView: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5 $6</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 27: | Line 27: | ||
|x1= <code>if (cameraOn == _vehicle [[&&]] cameraView == "External") then | |x1= <code>if (cameraOn == _vehicle [[&&]] cameraView == "External") then | ||
{ | { | ||
_vehicle | _vehicle switchCamera "Internal"; | ||
};</code> | };</code> | ||
|seealso= [[switchCamera]] [[cameraOn]] [[cameraEffect]] | |seealso= [[switchCamera]] [[cameraOn]] [[cameraEffect]] | ||
}} | }} |
Revision as of 13:00, 12 May 2022
Description
- Description:
- Returns mode of active camera view. Mode is one of:
- "INTERNAL" (1st person)
- "EXTERNAL" (3rd person)
- "GUNNER" (optics / sights)
- "GROUP" (commander view)
- Groups:
- Camera Control
Syntax
- Syntax:
- cameraView
- Return Value:
- String
Examples
- Example 1:
if (cameraOn == _vehicle && cameraView == "External") then { _vehicle switchCamera "Internal"; };
Additional Information
- See also:
- switchCamera cameraOn cameraEffect
Notes
-
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