evalObjectArgument: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 30: | Line 30: | ||
''// returns array [1009.0351, 1319.4928]'' | ''// returns array [1009.0351, 1319.4928]'' | ||
(findDisplay 128 displayCtrl 51) | (findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]</code> | ||
|seealso= [[setObjectArguments]] | |seealso= [[setObjectArguments]] | ||
}} | }} |
Revision as of 13:05, 12 May 2022
Description
- Description:
- Return argument in mission editor of a given object.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map evalObjectArgument [object, argument]
- Parameters:
- map: Control
- [object, argument]: Array
- Return Value:
- Anything
Examples
- Example 1:
// returns string "[1009.0351, 1319.4928]" (findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"] // returns array [1009.0351, 1319.4928] (findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]
Additional Information
- See also:
- setObjectArguments
Notes
-
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