addWeaponItem: Difference between revisions

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|x1= <code>player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];</code>
|x1= <sqf>player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];</sqf>
|x2= <code>player addWeaponItem ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];</code>
|x2= <sqf>player addWeaponItem ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];</sqf>
|x3= <code>player addWeaponItem ["Laserdesignator", "Laserbatteries"];</code>
|x3= <sqf>player addWeaponItem ["Laserdesignator", "Laserbatteries"];</sqf>


|seealso= [[addPrimaryWeaponItem]] [[addSecondaryWeaponItem]] [[addHandgunItem]] [[addBinocularItem]] [[weaponsItems]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[binocularItems]] [[removePrimaryWeaponItem]] [[removeSecondaryWeaponItem]] [[removeHandgunItem]] [[removeBinocularItem]]
|seealso= [[addPrimaryWeaponItem]] [[addSecondaryWeaponItem]] [[addHandgunItem]] [[addBinocularItem]] [[weaponsItems]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[binocularItems]] [[removePrimaryWeaponItem]] [[removeSecondaryWeaponItem]] [[removeHandgunItem]] [[removeBinocularItem]]
}}
}}

Revision as of 10:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Adds a weapon item to the specified weapon. The item can be weapon magazine, in which case the amount of ammo and target muzzle could also be specified.
  • Since Arma 3 v1.95 it is possible to add item instantly skipping the animation by providing optional boolean
Groups:
Unit Inventory

Syntax

Syntax:
unit addWeaponItem [weaponName, itemName, instant]
Parameters:
unit: Object
[weaponName, itemName, instant]: Array
weaponName: String - name of the weapon to add magazine to
itemName: String - class name of the item to add (if magazine, muzzle will be autodetected)
instant (Optional): Boolean - true to skip animation. Default: false
Return Value:
Nothing

Alternative Syntax

Syntax:
unit addWeaponItem [weaponName, [itemName, ammoCount, muzzleName], instant]
Parameters:
unit: Object
[weaponName, [itemName, ammoCount, muzzleName], instant]: Array
weaponName: String - name of the weapon to add magazine to
[itemName, ammoCount, muzzleName]: Array
itemName: String - class name of the item to add (if magazine, muzzle will be autodetected unless specified)
ammoCount (Optional): Number - optional amount of ammo in magazine
muzzleName (Optional): String - optional target muzzle to add magazine to
instant (Optional): Boolean - true to skip animation. Default: false
Return Value:
Nothing

Examples

Example 1:
player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];
Example 2:
player addWeaponItem ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];
Example 3:
player addWeaponItem ["Laserdesignator", "Laserbatteries"];

Additional Information

See also:
addPrimaryWeaponItem addSecondaryWeaponItem addHandgunItem addBinocularItem weaponsItems handgunItems primaryWeaponItems secondaryWeaponItems binocularItems removePrimaryWeaponItem removeSecondaryWeaponItem removeHandgunItem removeBinocularItem

Notes

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