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{{RV|type=command


<h2 style="color:#000066">'''forceEnd'''</h2>
|game1= ofp
|version1= 1.00


|game2= ofpe
|version2= 1.00


'''Operand types:'''
|game3= arma1
|version3= 1.00


None
|game4= arma2
|version4= 1.00


'''Type of returned value:'''
|game5= arma2oa
|version5= 1.50


[[Nothing]]
|game6= tkoh
|version6= 1.00


'''Description:'''
|game7= arma3
|version7= 0.50


Force mission termination.
|eff= local


|gr1= Mission Information


'''Example:'''
|descr= Forces mission ending (set with [[endMission]]) even if a camera effect or any another condition delays the endMission (mostly in [[:Category:Operation Flashpoint|{{ofp}}]]).


? _deadfriends > 6 : '''forceend'''
|s1= [[forceEnd]]
 
|r1= [[Nothing]]
 
|x1= <sqf>forceEnd;// in an ending trigger to ensure no camera is delaying mission ending</sqf>
 
|seealso= [[missionEnd]] [[failMission]] [[endMission]] [[enableEndDialog]]
}}

Latest revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Forces mission ending (set with endMission) even if a camera effect or any another condition delays the endMission (mostly in Operation Flashpoint).
Groups:
Mission Information

Syntax

Syntax:
forceEnd
Return Value:
Nothing

Examples

Example 1:
forceEnd;// in an ending trigger to ensure no camera is delaying mission ending

Additional Information

See also:
missionEnd failMission endMission enableEndDialog

Notes

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