forceEnd: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|eff= local |=
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Enforces mission termination. Can be used in an "END" trigger to force end conditions in the editor.|= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| '''forceEnd''' |= Syntax
|game5= arma2oa
|version5= 1.50


| [[Nothing]] |= Return value
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00
 
|x1= <pre>if (_TerritoryLost) then {forceEnd}</pre> |= Example 1
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| [[endMission_(VBS2)|endMission (VBS2)]], [[forceEnding_(VBS2)|forceEnding (VBS2)]]|= SEEALSO
|game7= arma3
|version7= 0.50


}}
|eff= local
 
|gr1= Mission Information
 
|descr= Forces mission ending (set with [[endMission]]) even if a camera effect or any another condition delays the endMission (mostly in [[:Category:Operation Flashpoint|{{ofp}}]]).
 
|s1= [[forceEnd]]
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>forceEnd;// in an ending trigger to ensure no camera is delaying mission ending</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[missionEnd]] [[failMission]] [[endMission]] [[enableEndDialog]]
[[Category:Scripting Commands|FORCEEND]]
}}
[[Category:Scripting Commands OFP 1.96|FORCEEND]]
[[Category:Scripting Commands OFP 1.46|FORCEEND]]
[[Category:Scripting Commands ArmA|FORCEEND]]
[[Category:Command_Group:_Mission_Information|FORCEEND]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Forces mission ending (set with endMission) even if a camera effect or any another condition delays the endMission (mostly in Operation Flashpoint).
Groups:
Mission Information

Syntax

Syntax:
forceEnd
Return Value:
Nothing

Examples

Example 1:
forceEnd;// in an ending trigger to ensure no camera is delaying mission ending

Additional Information

See also:
missionEnd failMission endMission enableEndDialog

Notes

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