laserTarget: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Object]] - laser target or [[objNull]] if no laser target exists
|r1= [[Object]] - laser target or [[objNull]] if no laser target exists


|x1= <code>private _target = laserTarget gunner heli;</code>
|x1= <sqf>private _target = laserTarget gunner heli;</sqf>


|x2= <code>private _designatedPos = getPosATL laserTarget player;</code>
|x2= <sqf>private _designatedPos = getPosATL laserTarget player;</sqf>


|seealso= [[cursorTarget]] [[setMissileTarget]]
|seealso= [[cursorTarget]] [[setMissileTarget]]
}}
}}

Revision as of 10:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.
Groups:
Weapons

Syntax

Syntax:
laserTarget unitName
Parameters:
unitName: Object
Return Value:
Object - laser target or objNull if no laser target exists

Examples

Example 1:
private _target = laserTarget gunner heli;
Example 2:
private _designatedPos = getPosATL laserTarget player;

Additional Information

See also:
cursorTarget setMissileTarget

Notes

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