processInitCommands: Difference between revisions

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{{Command
{{RV|type=command


| arma1
|game1= ofpe
|version1= 1.00


|1.00
|game2= arma1
|eff= global |Effects in MP=
|version2= 1.00
 
|game3= arma2
|version3= 1.00
 
|game4= arma2oa
|version4= 1.50
 
|game5= tkoh
|version5= 1.00
 
|eff= global


|gr1= System
|gr1= System


| Process statements stored using [[setVehicleInit]]. The statements will only be executed once even if [[processInitCommands]] is called multiple times.<br><br>
|descr= Process statements stored using [[setVehicleInit]]. The statements will only be executed once even if [[processInitCommands]] is called multiple times.
 
{{Feature|arma3|For security reasons, the command was disabled in Arma 3.<br>
{{Feature|arma3|For security reasons, the command was disabled in Arma 3.<br>
For remote execution, see [[Arma 3 Remote Execution]], [[remoteExec]] and [[remoteExecCall]].}}
For remote execution, see [[Arma 3: Remote Execution]], [[remoteExec]] and [[remoteExecCall]].}}


| [[processInitCommands]]
|s1= [[processInitCommands]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[processInitCommands]];</code>
|x1= <sqf>processInitCommands;</sqf>


| [[setVehicleInit]], [[clearVehicleInit]]
|seealso= [[setVehicleInit]] [[clearVehicleInit]]
}}
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 10:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Process statements stored using setVehicleInit. The statements will only be executed once even if processInitCommands is called multiple times.
Arma 3
For security reasons, the command was disabled in Arma 3.
For remote execution, see Arma 3: Remote Execution, remoteExec and remoteExecCall.
Groups:
System

Syntax

Syntax:
processInitCommands
Return Value:
Nothing

Examples

Example 1:
processInitCommands;

Additional Information

See also:
setVehicleInit clearVehicleInit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note