netId: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 17: Line 17:
|r1= [[String]]
|r1= [[String]]


|x1= <code>_playerNetId = netId player;</code>
|x1= <sqf>_playerNetId = netId player;</sqf>


|seealso= [[objectFromNetId]] [[groupFromNetId]] [[BIS_fnc_objectFromNetId]] [[BIS_fnc_netId]] [[BIS_fnc_groupFromNetId]] [[BIS_fnc_objectVar]]
|seealso= [[objectFromNetId]] [[groupFromNetId]] [[BIS_fnc_objectFromNetId]] [[BIS_fnc_netId]] [[BIS_fnc_groupFromNetId]] [[BIS_fnc_objectVar]]

Revision as of 10:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Unique ID of object or group. As this command is MP only, you can use BIS_fnc_netId, which extends the use to SP as well. See also: BIS_fnc_objectVar
Groups:
Multiplayer

Syntax

Syntax:
netId var
Parameters:
var: Object or Group
Return Value:
String

Examples

Example 1:
_playerNetId = netId player;

Additional Information

See also:
objectFromNetId groupFromNetId BIS_fnc_objectFromNetId BIS_fnc_netId BIS_fnc_groupFromNetId BIS_fnc_objectVar

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 19, 2018 - 13:40 (UTC)
demellion
NOTE: Even if the returned value is in format of owner:uniqueid, it doesn't follow the current ownership of an object (owner for example).
This command keeps the original owner of a created object.