loadStatus: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| ofpr
|game1= ofp
|version1= 1.75


|1.75
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|gr1= Weapon Pool
|gr1= Weapon Pool
|gr2= Mission Information
|gr2= Mission Information


| Loads object's properties from [[Objects.sav]] file in campaign directory (from entry name).
|descr= Loads object's properties from [[Objects.sav]] file in campaign directory (from entry name).
 
|mp= This command does not work in Multiplayer.


| obj '''loadStatus''' entryName
|s1= object [[loadStatus]]  entryName


|p1= obj: [[Object]]
|p1= object: [[Object]]


|p2= entryName: [[String]]
|p2= entryName: [[String]]


| [[Boolean]]
|r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]]


|mp= This command doesn't work in Multiplayer
|x1= <sqf>_ok = player loadStatus "playerState";</sqf>
 
|x1= <code>_ok = [[player]] [[loadStatus]] "playerState";</code>


|seealso= [[saveStatus]]
|seealso= [[saveStatus]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Loads object's properties from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command does not work in Multiplayer.
Groups:
Weapon PoolMission Information

Syntax

Syntax:
object loadStatus entryName
Parameters:
object: Object
entryName: String
Return Value:
Boolean - true if successfull, otherwise false

Examples

Example 1:
_ok = player loadStatus "playerState";

Additional Information

See also:
saveStatus

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note