setWantedRPMRTD: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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{{Feature|afm}}
{{Feature|afm}}


|s1= helicopterRTD '''setWantedRPMRTD''' [value, time, engineIndex]
|s1= helicopterRTD [[setWantedRPMRTD]] [value, time, engineIndex]


|p1= helicopterRTD : [[ObjectRTD]] - helicopter
|p1= helicopterRTD : [[ObjectRTD]] - helicopter
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[vehicle]] [[player]] [[setWantedRPMRTD]] [2500, 30, 0];</code>
|x1= <sqf>vehicle player setWantedRPMRTD [2500, 30, 0];</sqf>


|seealso= [[setEngineRPMRTD]]
|seealso= [[setEngineRPMRTD]]
}}
}}

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Tell the helicopter engine RPMs to reach the given value within a period of time. The simulation will try to reach the RPMs, but it does not guarantee it will reach the precise value!
  • engine index 0: engine #1
  • engine index 1: engine #2
  • engine index 2: engine #3
  • engine index -1: all engines
Advanced Helicopter Flight Model
For this command to have any effect, the Advanced Flight Model (AFM) has to be enabled. AFM status can be checked with difficultyEnabledRTD.
Groups:
RTD

Syntax

Syntax:
helicopterRTD setWantedRPMRTD [value, time, engineIndex]
Parameters:
helicopterRTD : ObjectRTD - helicopter
value : Number - engine RPMs
time : Number - time to reach desired RPMs (seconds)
engineIndex : Number - engine index
Return Value:
Nothing

Examples

Example 1:
vehicle player setWantedRPMRTD [2500, 30, 0];

Additional Information

See also:
setEngineRPMRTD

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note