setAPURTD: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


| TKOH
|game1= tkoh
|version1= 1.00


|gr1= RTD
|gr1= RTD


|descr= Let the Auxiliary Power Unit (APU) reach a desired state over the given period of time.


|s1= helicopterRTD [[setAPURTD]] [value, time]


|1.00
|p1= helicopterRTD: [[ObjectRTD]] - helicopter


| Let the Auxiliary Power Unit (APU) reach a desired state over the given period of time.  
|p2= value: [[Number]] - desired APU state. 0 being completely off, 1 being fully powered up
* 0: fully off  
* 1: fully powered up


| helicopterRTD '''setAPURTD''' [value, time]
|p1= helicopterRTD: [[ObjectRTD]] - helicopter
|p2= value: [[Number]] - desired APU state
|p3= time: [[Number]] - time to reach (seconds)
|p3= time: [[Number]] - time to reach (seconds)


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[vehicle]] [[player]] [[setAPURTD]] [1, 15];</code>
|x1= <sqf>vehicle player setAPURTD [1, 15];</sqf>
 
|


|seealso=
}}
}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Take On Helicopters: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Let the Auxiliary Power Unit (APU) reach a desired state over the given period of time.
Groups:
RTD

Syntax

Syntax:
helicopterRTD setAPURTD [value, time]
Parameters:
helicopterRTD: ObjectRTD - helicopter
value: Number - desired APU state. 0 being completely off, 1 being fully powered up
time: Number - time to reach (seconds)
Return Value:
Nothing

Examples

Example 1:
vehicle player setAPURTD [1, 15];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note