saveIdentity: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 34: Line 34:
|r1= [[Boolean]] - [[true]] if successful, otherwise [[false]]
|r1= [[Boolean]] - [[true]] if successful, otherwise [[false]]


|x1= <code>_successful = player '''saveIdentity''' "playerid"</code>
|x1= <sqf>_successful = player '''saveIdentity''' "playerid"</sqf>


|seealso= [[loadIdentity]]
|seealso= [[loadIdentity]]

Revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Saves units's identity to Objects.sav file in campaign directory as entry name.
Groups:
Unit Identity

Syntax

Syntax:
unit saveIdentity name
Parameters:
unit: Object
name: String
Return Value:
Boolean - true if successful, otherwise false

Examples

Example 1:
_successful = player '''saveIdentity''' "playerid"

Additional Information

See also:
loadIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 12, 2006 - 17:17
Str
Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.