reversedMouseY: Difference between revisions

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{{Command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50


|gr1= System
|game3= tkoh
|version3= 1.00


| Returns [[true]] if mouse vertical axe is inverted.
|game4= arma3
|version4= 0.50


| '''reversedMouseY'''
|gr1= System


|p1=
|descr= Returns [[true]] if mouse vertical axe is inverted.


|p2=
|s1= '''reversedMouseY'''


|p3=
|r1= [[Boolean]]


| [[Boolean]]
|x1= <sqf>if (reversedMouseY) then { hint "Dude!" };</sqf>


 
|seealso= [[setMousePosition]] [[getMousePosition]]
|x1= <code>[[if]] ([[reversedMouseY]]) [[then]] { [[hint]] "Dude!" };</code>
 
 
| [[setMousePosition]], [[getMousePosition]]
 
|  |MPBEHAVIOUR=
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns true if mouse vertical axe is inverted.
Groups:
System

Syntax

Syntax:
reversedMouseY
Return Value:
Boolean

Examples

Example 1:
if (reversedMouseY) then { hint "Dude!" };

Additional Information

See also:
setMousePosition getMousePosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note