reversedMouseY: Difference between revisions
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(add. ArmA2 classification) |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{RV|type=command | |||
[[ | |game1= arma2 | ||
|version1= 1.00 | |||
|game2= arma2oa | |||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= System | |||
|descr= Returns [[true]] if mouse vertical axe is inverted. | |||
|s1= '''reversedMouseY''' | |||
|r1= [[Boolean]] | |||
|x1= <sqf>if (reversedMouseY) then { hint "Dude!" };</sqf> | |||
|seealso= [[setMousePosition]] [[getMousePosition]] | |||
}} |
Latest revision as of 10:24, 13 May 2022
Description
Syntax
- Syntax:
- reversedMouseY
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- setMousePosition getMousePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note