loadUniform: Difference between revisions

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|gr1= Unit Inventory
|gr1= Unit Inventory


|descr= Returns current percentage of mass from items stored in a uniform relative to the maximum capacity of the uniform. <br>
|descr= Returns current percentage of mass from items stored in a uniform relative to the maximum capacity of the uniform.<br>
It is equivalent to this formula:
It is equivalent to this formula:
<code>_loadUniform <nowiki>=</nowiki> massOfAllItemsInUniform / [[getContainerMaxLoad]] [[uniform]] [[player]];</code>
<sqf>private _loadUniform = massOfAllItemsInUniform / getContainerMaxLoad uniform player;</sqf>


|s1= [[loadUniform]] unit
|s1= [[loadUniform]] unit
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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_weight = [[loadUniform]] [[player]];</code>
|x1= <sqf>private _weight = loadUniform player;</sqf>


|seealso= [[load]] [[loadAbs]] [[loadBackpack]] [[loadVest]] [[getMass]] [[weightRTD]], [[getContainerMaxLoad]]
|seealso= [[load]] [[loadAbs]] [[loadBackpack]] [[loadVest]] [[getMass]] [[weightRTD]] [[getContainerMaxLoad]]
}}
}}

Latest revision as of 11:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns current percentage of mass from items stored in a uniform relative to the maximum capacity of the uniform.
It is equivalent to this formula:
private _loadUniform = massOfAllItemsInUniform / getContainerMaxLoad uniform player;
Groups:
Unit Inventory

Syntax

Syntax:
loadUniform unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
private _weight = loadUniform player;

Additional Information

See also:
load loadAbs loadBackpack loadVest getMass weightRTD getContainerMaxLoad

Notes

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