handgunItems: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 0.50
|version1= 0.50
|arg= global
|arg= global


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|r1= [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]
|r1= [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]


|x1= <code>[[handgunItems]] [[player]];
|x1= <sqf>
handgunItems player;
/*
/*
[
[
"muzzle_snds_L", //silencer
"muzzle_snds_L", // silencer
"", //laser
"", // laser
"", //optics
"", // optics
"" //bipod
"" // bipod
]
]
<nowiki>*/</nowiki>
*/
</code>
</sqf>


|seealso= [[addHandgunItem]] [[removeHandgunItem]] [[removeAllHandgunItems]] [[weaponAccessories]] [[weaponAccessoriesCargo]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[weaponsItems]] [[binocularItems]] [[weaponsItemsCargo]]
|seealso= [[addHandgunItem]] [[removeHandgunItem]] [[removeAllHandgunItems]] [[weaponAccessories]] [[weaponAccessoriesCargo]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[weaponsItems]] [[binocularItems]] [[weaponsItemsCargo]]
}}
}}

Latest revision as of 14:46, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns array with all items assigned to the handgunWeapon except magazines. Use handgunMagazine command for the latter. This command is used for infantry weapons only.
Groups:
Unit Inventory

Syntax

Syntax:
handgunItems unit
Parameters:
unit: Object
Return Value:
Array - [silencer, laserpointer/flashlight, optics, bipod]

Examples

Example 1:
handgunItems player; /* [ "muzzle_snds_L", // silencer "", // laser "", // optics "" // bipod ] */

Additional Information

See also:
addHandgunItem removeHandgunItem removeAllHandgunItems weaponAccessories weaponAccessoriesCargo primaryWeaponItems secondaryWeaponItems weaponsItems binocularItems weaponsItemsCargo

Notes

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