setObjectProxy: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Some wiki formatting)
Line 18: Line 18:
{{Feature | Informative | Some Old Editor Command}}
{{Feature | Informative | Some Old Editor Command}}


|s1= map [[setObjectProxy]] [object,proxy object]
|s1= map [[setObjectProxy]] [object, proxy]


|p1= map: [[Control]] -
|p1= map: [[Control]]


|p2= [object,proxy object]: [[Array]] -
|p2= object: [[String]]
 
|p3= proxy: [[Object]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>_map '''setObjectProxy''' ["_group_0", vehicle (leader _group)];</sqf>
|x1= <sqf>_map setObjectProxy ["_group_0", vehicle (leader _group)];</sqf>


|seealso= [[getObjectProxy]]
|seealso= [[getObjectProxy]]
}}
}}

Revision as of 16:27, 13 May 2022

Hover & click on the images for description

Description

Description:
Set the proxy object associated with the given editor object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setObjectProxy [object, proxy]
Parameters:
map: Control
object: String
proxy: Object
Return Value:
Nothing

Examples

Example 1:
_map setObjectProxy ["_group_0", vehicle (leader _group)];

Additional Information

See also:
getObjectProxy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note