getObjectArgument: Difference between revisions

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m (Text replacement - "(\| * )+\}\}" to "}}")
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{{Command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50


|gr1= Game 2 Editor
|gr1= Game 2 Editor


| Return name of object argument in mission editor.
|descr= Return name of object argument in mission editor.
{{Informative | Some Old Editor Command}}
{{Feature|informative|Some Old Editor Command}}


| map '''getObjectArgument''' [object, argument]
|s1= map [[getObjectArgument]] [object, argument]


|p1= map: [[Control]]
|p1= map: [[Control]]
Line 18: Line 26:
|p3= argument: [[String]]
|p3= argument: [[String]]


| [[String]]
|r1= [[String]]
 
 
|x1= <code>
''// returns string "[1009.0351, 1319.4928]"''
([[findDisplay]] 128 [[displayCtrl]] 51) [[getObjectArgument]] ["_unit_1", "POSITION"]
 
''// returns array [1009.0351, 1319.4928]''
([[findDisplay]] 128 [[displayCtrl]] 51) [[evalObjectArgument]] ["_unit_1", "POSITION"]
 
</code>


|x1= <sqf>
// returns string "[1009.0351, 1319.4928]"
(findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"]


// returns array [1009.0351, 1319.4928]
(findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]
</sqf>


| -
|seealso= -
 
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:58, 22 May 2022

Hover & click on the images for description

Description

Description:
Return name of object argument in mission editor.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map getObjectArgument [object, argument]
Parameters:
map: Control
object: Object
argument: String
Return Value:
String

Examples

Example 1:
// returns string "[1009.0351, 1319.4928]" (findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"] // returns array [1009.0351, 1319.4928] (findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]

Additional Information

See also:
-

Notes

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