Mission Parameters – Arma 3

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[[Category:Arma 3: Editing]]
#REDIRECT [[Mission Parameters]]
 
Server admin / host can customize multiplayer missions in ROLE ASSIGNMENT menu using parameters prepared by the mission designer.
 
== Manual Params ==
Params are defined in [[description.ext]].
class Params
{
class AISkill
{
title = "AI Skill"; {{codecomment|// Param name visible in the list}}
values[] = {0.2,0.6,1}; {{codecomment|// Description of each selectable item}}
texts[] = {"Recruit","Regular","Veteran"}; {{codecomment|// Item values, can be only integers; the array has to have the same number of elements as 'texts'}}
default = 0.6; {{codecomment|// Default value; must be listed in 'values' array, otherwise 0 is used}}
};
class Daytime
{
title = "Time";
texts[] = {"Morning","Day","Evening","Night"};
values[] = {6,12,18,0};
default = 12;
function = "BIS_fnc_paramDaytime"; {{codecomment|// (Optional) [[Functions_Library_(Arma_3)|Function]] [[call]]ed upon mission start, selected value is passed as an argument}}
};
class ViewDistance
{
title = "View distance (in metres)";
values[] = {500,1000,2000,5000};
{{codecomment|// When 'texts' are missing, values will be displayed directly instead}}
default = 1000;
file = "setViewDistance.sqf"; {{codecomment|// (Optional) Script [[call]]ed upon mission start, selected value is passed as an argument}}
};
};
 
Selected values are stored in '''paramsArray''' array, accessible anytime during the mission on any connected computer. Their order is the same as is in description.cfg (for example, params above would result in [12,1] if default values were kept).
 
'''Example (can be used in [[init.sqf]]):'''
if ([[isServer]]) then {
_skill = paramsArray [[select]] 0;
{
_x [[setSkill]] _skill;
} [[forEach]] [[allUnits]];
};
 
'''setViewDistance.sqf:'''
[[setViewDistance]] ([[_this]] select 0);
 
 
== Predefined Params ==
Arma 3 introduces a framework for defining commonly used params (e.g., time of the day or mission duration), which can be shared across multiple missions. Once included to description.ext, they will initialize automatically. Some of them can be further customized using specific [[PreProcessor_Commands|macros]].
 
class Params
{
#include "\a3\functions_f\Params\paramWeather.hpp"
#define TICKETS_DEFAULT 600
#include "\a3\functions_f\Params\paramRespawnTickets.hpp"
};
 
=== Available Templates ===
{| class="wikitable sortable"
 
! File
! Description
! Optional variables
 
|-
| <code>\a3\functions_f\Params\paramCountdown.hpp</code>
| Set missiong countdown (in seconds)
|
#define COUNTDOWN_MIN 600
#define COUNTDOWN_MAX 3600
#define COUNTDOWN_DEFAULT -1
 
|-
| <code>\a3\functions_f\Params\paramDaytimeHour.hpp</code>
|
|
#define DAYTIMEHOUR_DEFAULT 19
 
|-
| <code>\a3\functions_f\Params\paramDaytimePeriod.hpp</code>
|
|
#define DAYTIMEPERIOD_DEFAULT 12
 
|-
| <code>\a3\functions_f\Params\paramGuerFriendly.hpp</code>
|
|
#define GUERFRIENDLY_DEFAULT -1
 
|-
| <code>\a3\functions_f\Params\paramRespawnTickets.hpp</code>
| Set respawn tickets for all sides
|
#define TICKETS_MIN 100
#define TICKETS_MAX 1100
#define TICKETS_DEFAULT -1
 
|-
| <code>\a3\functions_f\Params\paramWeather.hpp</code>
|
|
#define WEATHER_DEFAULT 40
 
|}

Latest revision as of 22:21, 24 June 2022

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