setPilotCameraRotation: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>") |
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|x1= < | |x1= <sqf>vehicle player setPilotCameraRotation [rad 90, rad 45];</sqf> | ||
|seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraDirection]] [[getPilotCameraRotation]] [[getPilotCameraTarget]] | |seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraDirection]] [[getPilotCameraRotation]] [[getPilotCameraTarget]] [[setPilotCameraDirection]] [[setPilotCameraTarget]] | ||
}} | }} |
Latest revision as of 22:43, 28 June 2022
Description
- Description:
- Sets rotation (relative to the centered camera position) of the object airplane or helicopter pilotCamera .
- Groups:
- Pilot Camera
Syntax
- Syntax:
- object setPilotCameraRotation rotation
- Parameters:
- object: Object
- rotation: Array - [x,y] - format [yaw (turn), pitch (elevation)]. Values are in radians, positive values are left yaw and down pitch from the center.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- hasPilotCamera getPilotCameraPosition getPilotCameraDirection getPilotCameraRotation getPilotCameraTarget setPilotCameraDirection setPilotCameraTarget
Notes
-
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