setPilotCameraRotation: Difference between revisions

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|x1= <code>vehicle player setPilotCameraRotation [<nowiki/>rad 90, rad 45]</code>
|x1= <sqf>vehicle player setPilotCameraRotation [rad 90, rad 45];</sqf>


|seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraDirection]] [[getPilotCameraRotation]] [[getPilotCameraTarget]] [[setPilotCameraDirection]] [[setPilotCameraTarget]]
|seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraDirection]] [[getPilotCameraRotation]] [[getPilotCameraTarget]] [[setPilotCameraDirection]] [[setPilotCameraTarget]]
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Latest revision as of 22:43, 28 June 2022

Hover & click on the images for description

Description

Description:
Sets rotation (relative to the centered camera position) of the object airplane or helicopter pilotCamera .
Groups:
Pilot Camera

Syntax

Syntax:
object setPilotCameraRotation rotation
Parameters:
object: Object
rotation: Array - [x,y] - format [yaw (turn), pitch (elevation)]. Values are in radians, positive values are left yaw and down pitch from the center.
Return Value:
Nothing

Examples

Example 1:
vehicle player setPilotCameraRotation [rad 90, rad 45];

Additional Information

See also:
hasPilotCamera getPilotCameraPosition getPilotCameraDirection getPilotCameraRotation getPilotCameraTarget setPilotCameraDirection setPilotCameraTarget

Notes

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