enableEndDialog: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|eff= local | |eff= local | ||
|descr= Enables the execution of a custom camera sequence after the players death, coded in | |descr= Enables the execution of a custom camera sequence after the players death, coded in [[Event Scripts#onPlayerKilled.sqs|onPlayerKilled.sqs]]. | ||
|s1= | |s1= [[enableEndDialog]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>enableEndDialog;</sqf> | ||
|seealso= [[forceEnd]] | |seealso= [[forceEnd]] | ||
}} | }} |
Latest revision as of 23:52, 10 July 2022
Description
- Description:
- Enables the execution of a custom camera sequence after the players death, coded in onPlayerKilled.sqs.
- Groups:
- Camera ControlMission Information
Syntax
- Syntax:
- enableEndDialog
- Return Value:
- Nothing
Examples
- Example 1:
- enableEndDialog;
Additional Information
- See also:
- forceEnd
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control
- Command Group: Mission Information
- Scripting Commands: Local Effect