BIS fnc resizeMarker: Difference between revisions

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m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["BIS_marker",[2,2],3] [[spawn]] [[BIS_fnc_colorMarker]];</code>
|x1= <code>["BIS_marker",[2,2],3] spawn [[BIS_fnc_colorMarker]];</code>


|exec= spawn
|exec= spawn

Revision as of 21:37, 12 July 2022

Hover & click on the images for description

Description

Description:
Resize marker. Use either absolute values or proportional values.
Execution:
spawn
Groups:
Map and Markers

Syntax

Syntax:
[marker, size, duration] spawn BIS_fnc_resizeMarker
Parameters:
marker: String - Marker
size: Array - (Optional, default [1,1]) Array in form of:
0: Number - Size x
1: Number - Size y
duration: Number - (Optional, default 1) Duration of the transition
Return Value:
Nothing

Examples

Example 1:
["BIS_marker",[2,2],3] spawn BIS_fnc_colorMarker;

Additional Information

See also:
BIS_fnc_blinkMarker BIS_fnc_changeColorMarker BIS_fnc_getMarkers BIS_fnc_getMarkerState BIS_fnc_colorMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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