Mission Editor – ArmA: Armed Assault Talk

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Could anyone with the knowledge please help confirm or add to the following parts:
Could anyone with the knowledge please help confirm or add to the following parts:
*Unit - Info Age : Couldn't get any result testing this.
*Unit - Info Age : Couldn't get any result testing this.
*Trigger - Type - Switch : I can't seem to get a consistent result testing this with different waypoints etc.
*Trigger - On Deactivation : Not 100% on how deactivation occurs.
*Trigger - On Deactivation : Not 100% on how deactivation occurs.
*Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it.
*Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it.
*Waypoint - Type - Hold : Not 100% on how to finish a holding WP??
*Waypoint - Effects - Environment : as above
*Waypoint - Effects - Environment : as above
*Waypoint - Effects - Trigger : Couldn't get this to do anything at all.
*Waypoint - Effects - Trigger : Couldn't get this to do anything at all.

Revision as of 07:38, 30 March 2007

AnswerMe

Could anyone with the knowledge please help confirm or add to the following parts:

  • Unit - Info Age : Couldn't get any result testing this.
  • Trigger - On Deactivation : Not 100% on how deactivation occurs.
  • Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it.
  • Waypoint - Effects - Environment : as above
  • Waypoint - Effects - Trigger : Couldn't get this to do anything at all.
A trigger is deactivated as soon as the condition is false again. --raedor 02:31, 29 March 2007 (CEST)
That's what I thought, but it seems only repeatable triggers can deactivate, except for Radio type triggers which never execute the on deactivation code. Know of any other exceptions? --Ceeeb 03:41, 29 March 2007 (CEST)