BIS fnc respawnNone: Difference between revisions

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m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>")
m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[player, someUnit] spawn [[BIS_fnc_respawnNone]];</code>
|x1= <code>[player, someUnit] spawn BIS_fnc_respawnNone;</code>


|exec= spawn |Execution By (defaults to [[call]] if omitted)=
|exec= spawn |Execution By (defaults to [[call]] if omitted)=

Revision as of 16:56, 13 July 2022

Hover & click on the images for description

Description

Description:
Create a death screen.
Execution:
spawn
Groups:
Respawn

Syntax

Syntax:
[killed, killer] spawn BIS_fnc_respawnNone
Parameters:
killed: Object - Killed unit (player)
killer: Object - Any unit
Return Value:
Nothing

Examples

Example 1:
[player, someUnit] spawn BIS_fnc_respawnNone;

Additional Information

See also:
Category:Function Group: Respawn

Notes

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