BIS fnc respawnGroup: Difference between revisions

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m (Text replacement - "\{\{ *cc*\| *([^}]+) *\}\}" to "// $1")
m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
Line 16: Line 16:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>// in [[onPlayerRespawn.sqf]]
|x1= <sqf>// in [[onPlayerRespawn.sqf]]
params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"];
params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"];
[_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;</code>
[_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;</sqf>


|exec= spawn
|exec= spawn

Revision as of 17:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
Execution:
spawn
Groups:
Respawn

Syntax

Syntax:
[oldUnit, newUnit] call BIS_fnc_respawnGroup
Parameters:
oldUnit: Object
newUnit: Object
Return Value:
Nothing

Examples

Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;

Additional Information

See also:
BIS fnc respawnMenuInventory BIS fnc respawnMenuPosition BIS fnc respawnMenuSpectator BIS fnc respawnSeagull BIS fnc respawnSide BIS fnc respawnSpectator BIS fnc respawnWave

Notes

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