BIS fnc respawnGroup: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "[[BIS fnc " to "[[BIS_fnc_") |
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(5 intermediate revisions by the same user not shown) | |||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>// in | |x1= <sqf> | ||
// in onPlayerRespawn.sqf | |||
params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; | params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; | ||
[_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;</sqf> | [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup; | ||
</sqf> | |||
|exec= spawn | |exec= spawn | ||
|seealso= [[ | |seealso= [[BIS_fnc_respawnMenuInventory]] [[BIS_fnc_respawnMenuPosition]] [[BIS_fnc_respawnMenuSpectator]] [[BIS_fnc_respawnSeagull]] [[BIS_fnc_respawnSide]] [[BIS_fnc_respawnSpectator]] [[BIS_fnc_respawnWave]] | ||
[[ | |||
}} | }} |
Latest revision as of 18:04, 13 July 2022
Description
- Description:
- Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
- Execution:
- spawn
- Groups:
- Respawn
Syntax
- Syntax:
- [oldUnit, newUnit] call BIS_fnc_respawnGroup
- Parameters:
- oldUnit: Object
- newUnit: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_respawnMenuInventory BIS_fnc_respawnMenuPosition BIS_fnc_respawnMenuSpectator BIS_fnc_respawnSeagull BIS_fnc_respawnSide BIS_fnc_respawnSpectator BIS_fnc_respawnWave
Notes
-
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