CfgMineTriggers Config Reference – Arma 3

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m (Text replacement - "\[\[[Cc]ategory:[ _]?Operation Flashpoint:[ _]?(.*)(\|.*)?\]\]" to "{{GameCategory|ofp|$1}}")
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{{Cfg ref|start}}
{{ConfigPage|start}}
{{WIP}}
{{Wiki|TODO}}


==Alphabetical Order==
== Alphabetical Order ==
{{Cfg ref|abc}}
{{ConfigPage|abc}}


===M===
=== M ===
====mineDelay====
==== mineDelay ====
;Type:[[TokenNameValueTypes|Float]]
;Type:[[TokenNameValueTypes|Float]]
;Description: Delay between activation and explosion. (''Needs to be confirmed'')


====mineMagnetic====
==== mineMagnetic ====
;Type:[[TokenNameValueTypes|Integer]]
;Type:[[TokenNameValueTypes|Integer]]
;Description: Whether or not the mine is magnetic and triggers for vehicles. (''Needs to be confirmed'')


====mineTriggerActivationRange====
==== mineTriggerActivationRange ====
;Type:[[TokenNameValueTypes|Integer]]
;Type:[[TokenNameValueTypes|Integer]]
;Description: Radius around the mine which triggers the activation. (''Needs to be confirmed'')


====mineTriggerMass====
==== mineTriggerMass ====
;Type:[[TokenNameValueTypes|Integer]]
;Type:[[TokenNameValueTypes|Integer]]


====mineTriggerRange====
==== mineTriggerRange ====
;Type:[[TokenNameValueTypes|Integer]]
;Type:[[TokenNameValueTypes|Integer]]


====mineTriggerType====
==== mineTriggerType ====
;Type:[[TokenNameValueTypes|String]]
;Type:[[TokenNameValueTypes|String]]
;Description: possible values are "radius", "wire", "remote", "timer"
;Description: Possible values are "radius", "wire", "remote", "timer"


====mineUnderwaterOnly====
==== mineUnderwaterOnly ====
;Type:[[TokenNameValueTypes|Integer]]
;Type:[[TokenNameValueTypes|Integer]]


====mineWireStart====
==== mineWireStart ====
;Type:[[TokenNameValueTypes|Array]]
;Type:[[TokenNameValueTypes|Array]]
;Description: Defines the position where the wire starts if ''mineTriggerType'' is set to "wire". (''Needs to be confirmed'')


====mineWireEnd====
==== mineWireEnd ====
;Type:[[TokenNameValueTypes|Array]]
;Type:[[TokenNameValueTypes|Array]]
;Description: Defines the position where the wire ends if ''mineTriggerType'' is set to "wire". (''Needs to be confirmed'')


===R===
=== R ===
====restrictZoneCenter====
==== restrictZoneCenter ====
;Type:[[TokenNameValueTypes|Array]]
;Type:[[TokenNameValueTypes|Array]]


====restrictZoneRadius====
==== restrictZoneRadius ====
;Type:[[TokenNameValueTypes|Integer]]
;Type:[[TokenNameValueTypes|Integer]]


===S===
=== S ===
====scope====
==== scope ====
;Type:[[TokenNameValueTypes|Integer]]
;Type:[[TokenNameValueTypes|Integer]]


===T===
=== T ===
====timerStep====
==== timerStep ====
;Type:[[TokenNameValueTypes|Integer]]
;Type:[[TokenNameValueTypes|Integer]]
;Description: Defines the step size in seconds in which the player can set the timer via user action. (''Needs to be confirmed'')


{{Cfg ref|end}}
{{ConfigPage|end}}


{{GameCategory|ofp| Editing}}
{{GameCategory|arma3|Reference Lists}}
[[Category:ArmA: Addon Configuration]]
{{GameCategory|ofp| Reference Lists}}

Latest revision as of 14:53, 15 July 2022

🚧
TODO: this must be updated.

Alphabetical Order

M

mineDelay

Type
Float
Description
Delay between activation and explosion. (Needs to be confirmed)

mineMagnetic

Type
Integer
Description
Whether or not the mine is magnetic and triggers for vehicles. (Needs to be confirmed)

mineTriggerActivationRange

Type
Integer
Description
Radius around the mine which triggers the activation. (Needs to be confirmed)

mineTriggerMass

Type
Integer

mineTriggerRange

Type
Integer

mineTriggerType

Type
String
Description
Possible values are "radius", "wire", "remote", "timer"

mineUnderwaterOnly

Type
Integer

mineWireStart

Type
Array
Description
Defines the position where the wire starts if mineTriggerType is set to "wire". (Needs to be confirmed)

mineWireEnd

Type
Array
Description
Defines the position where the wire ends if mineTriggerType is set to "wire". (Needs to be confirmed)

R

restrictZoneCenter

Type
Array

restrictZoneRadius

Type
Integer

S

scope

Type
Integer

T

timerStep

Type
Integer
Description
Defines the step size in seconds in which the player can set the timer via user action. (Needs to be confirmed)