Triggers: Difference between revisions

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===Introduction===
#REDIRECT [[Trigger]]
 
'''Triggers''' are a very help function for mission designers, a trigger sometimes called a sensor, allows a mission degsigner to control events within a mission. Some common uses for triggers are controlling the timing of when a squad moves in, or used in a cut-scene with the camera feature, or even play the appropriate music when the time is right.
 
 
 
==Activation==
'''Activation''', this allows you to choose how the trigger is activated. There are several combinations that can be created to activate the trigger, the trigger can be used to check if the [[east]] or [[west]] is ''present'' or ''notpresent'' or even ''detected'' within the trigger. A trigger can also be used to setup ''radio'' commands.
 
==Countdown==
'''Countdown''' defines how long to wait until the '''On Activation''' is fired. Min, Max and Mid allow you to add some randomization to the time.
 
==Condition==
'''Condition''' expression is used to determine when the trigger is activated.<br>
[[Boolean]] variable '''this''' is set during evaluation of condition expression to primary sensor activation condition.<br>
Array variable '''thisList''' is set to list of all vehicles that would satisfy primary sensor activation condition.<br>
Condition must return [[Boolean]] value.
 
==On Activation/Deactivation==
'''On Activation''' and '''On Deactivation''' expressions define action that is peformed when trigger condition changes to [[true]] or [[false]].<br>
Expression must either be an assignment or return nothing (see type [[Nothing]]).<br>
Variable denoting trigger can be created by filling in [[name]] field.
 
==Effects==
'''Effects''' allow the mission designer to add music, or environmental sounds to the mission. Many use the effects to create quick and easy cut scenes.
 
 
 
[[Category: Scripting_Topics ]]

Latest revision as of 18:36, 15 July 2022

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