Mission Editor – ArmA: Armed Assault Talk
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
Could anyone with the knowledge please help confirm or add to the following parts: | Could anyone with the knowledge please help confirm or add to the following parts: | ||
*Unit - Info Age : Couldn't get any result testing this. | *Unit - Info Age : Couldn't get any result testing this. | ||
*Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it. | *Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it. | ||
*Waypoint - Effects - Environment : as above | *Waypoint - Effects - Environment : as above |
Revision as of 01:39, 10 April 2007
Could anyone with the knowledge please help confirm or add to the following parts:
- Unit - Info Age : Couldn't get any result testing this.
- Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it.
- Waypoint - Effects - Environment : as above
- Waypoint - Effects - Trigger : Couldn't get this to do anything at all.
- A trigger is deactivated as soon as the condition is false again. --raedor 02:31, 29 March 2007 (CEST)
- That's what I thought, but it seems only repeatable triggers can deactivate, except for Radio type triggers which never execute the on deactivation code. Know of any other exceptions? --Ceeeb 03:41, 29 March 2007 (CEST)