supportInfo – Talk

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==Locations==
The use of the asterisk with this command does not seem to work in {{arma2}}. --[[User:Ceeeb|Ceeeb]] 05:26, 20 February 2010 (CET)
Here are some interesting new commands (in 1.08 hotfix) found using the supportInfo command. Locations are the markings on the game map for things like town names, peak heights of hills, forest type icons, rocky areas etc. This info is just my findings, nothing official or thoroughly tested:
 
*b:LOCATION [[setType]] STRING
: Can be used to change the type of location. Types are defined in CfgLocationTypes. Eg: "RockArea","VegetationVineyard".
*b:LOCATION [[setVariable]] ARRAY
: Same as object [[setVariable]].
*b:LOCATION [[attachObject]] OBJECT
: Attach location to an object, it's location will automatically update on the map. The objects orientation doesn't affect the location's orientation. Attach to [[objNull]] to detach from an object.
*b:LOCATION [[setImportance]] SCALAR
: Importance probably controls which location shall be drawn on the map in case of overlap. Values defined in CfgLocationTypes in the config range from 1 (not-important) to 7 (important).
*b:CONTROL [[drawLocation]] LOCATION
: not tested
*b:LOCATION [[setName]] STRING
: similar to [[setVehicleVarName]]. The use of these commands is beyond me.
*b:LOCATION [[getVariable]] STRING
: same as [[getVariable]]
*b:ARRAY [[in]] LOCATION
: check if position is within location's area. Area is based on it's attached position. A non-trigger spatial test!
*b:LOCATION [[setSize]] ARRAY
: set the location's area size, [x,y]. Map visual representation of location does not change.
*b:LOCATION [[setText]] STRING
: set's the triggers text. Used for text based location types.
*b:LOCATION [[setDirection]] SCALAR
: equivalent to [[setMarkerDir]]. Rotates the location area. Map visual representation of location does not rotate.
*b:LOCATION [[setPosition]] ARRAY
: similar to [[setPos]]. Locations seem to have a 3D position.
*b:LOCATION [[setRectangular]] BOOL
: presumably locations are ellipses if they are not rectangular. No effect on map visuals.
*b:LOCATION [[setSide]] SIDE
: No idea what impact this has. MP testing required?
*u:[[nearestLocations]] ARRAY
: return nearest locations to a position array. Syntax is ''nearestLocations [positionArray,[locationType,locationType2,...],searchRadius]''
*u:[[rectangular]] LOCATION
: return location's shape
*u:[[type]] LOCATION
: returns location's type.
*u:[[locationPosition]] LOCATION
: return location's actual location, works with attached object.
*u:[[name]] LOCATION
: return location's name.
*u:[[attachedObject]] LOCATION
: return the object a location is attached to.
*u:[[size]] LOCATION
: return location's size array [x,y]
*u:[[text]] LOCATION
: return location's text.
*u:[[direction]] LOCATION
: return location's direction. This does not change with the direction of an attached object.
*u:[[createLocation]] ARRAY
: create a new location. returns the location. syntax is ''_myLocation = createLocation [locationType,positionArray,sizeX,sizeY]''
*u:[[deleteLocation]] LOCATION
: delete a location.
*u:[[side]] LOCATION
: return location's side
*u:[[nearestLocation]] ARRAY
: return the nearest location to a given position array of a given type. syntax = nearestLocation [positionArray,locationType]
*u:[[importance]] LOCATION
: return location's importance value.
*u:[[position]] LOCATION
: return location's position. If location is attached to an object, the returned value is the location's position if it were not attached to an object.
 
I've created new pages for these commands, please add to and correct them if you can--[[User:Ceeeb|Ceeeb]] 11:07, 23 November 2007 (CET)

Latest revision as of 19:19, 18 July 2022

The use of the asterisk with this command does not seem to work in Arma 2. --Ceeeb 05:26, 20 February 2010 (CET)