Ceeeb – User talk
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[[User:Planck|Planck]] 00:09, 13 April 2007 (CEST) | [[User:Planck|Planck]] 00:09, 13 April 2007 (CEST) | ||
:Try using selectWeapon "M16A4_GL" or "Put". Neither of these '''weapon''' names has any effect at all. I noticed the lack of muzzles defined for normal weapons, but since the "fired" EV still returns a muzzle, I asssumed single muzzled weapons inherit the name of the weapon without needing any config. Whether or not that's true is an internal game engine issue, I can only guess. We might need to ask. None the less, [[selectWeapon]] does absolutely nothing when given some weapon names, but always works when given a muzzle name! |
Revision as of 00:36, 13 April 2007
FAQ
Thanks for picking up on the OFP:FAQ!
I definitely needed some help with that!
--Kronzky 21:44, 28 March 2007 (CEST)
- No worries, although I have noticed a lot of outdated FAQ answers. It will be a lot of work to bring it up to speed, but for now I will focus on getting the articles into wiki asap.
- --Ceeeb 21:05, 30 March 2007 (CEST)
Ceeeb,
The only muzzles that are configured anywhere in ArmA are as follows:
M16Muzzle, M4Muzzle, M203Muzzle
AK74Muzzle, GP25Muzzle
HandGrenadeMuzzle, HandGrenadeTimedMuzzle
SmokeShellMuzzle, SmokeShellRedMuzzle, SmokeShellGreenMuzzle
ThrowMuzzle, PutMuzzle
TimeBombMuzzle, PipeBombMuzzle, MineMuzzle, MineEMuzzle
Those are all the muzzles configured anywhere in the game.
Planck 00:09, 13 April 2007 (CEST)
- Try using selectWeapon "M16A4_GL" or "Put". Neither of these weapon names has any effect at all. I noticed the lack of muzzles defined for normal weapons, but since the "fired" EV still returns a muzzle, I asssumed single muzzled weapons inherit the name of the weapon without needing any config. Whether or not that's true is an internal game engine issue, I can only guess. We might need to ask. None the less, selectWeapon does absolutely nothing when given some weapon names, but always works when given a muzzle name!