isLaserOn: Difference between revisions
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|gr1= Weapons | |gr1= Weapons | ||
|descr= Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units. | |descr= Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units. Main syntax is for primary gunner turret. | ||
|s1= [[isLaserOn]] vehicle | |s1= [[isLaserOn]] entity | ||
|p1= entity: [[Object]] - unit or vehicle | |||
|r1= [[Boolean]] - [[true]] when laser is on, [[false]] otherwise | |||
|s2= vehicle [[isLaserOn]] turret | |||
|s2since=Arma3 2.12 | |||
|p21= vehicle: [[Object]] - transport | |||
|p22= turret: [[Array]] - turret path, [-1] for driver turret | |||
|r2= [[Boolean]] - [[true]] when laser is on, [[false]] otherwise | |||
|x1= <sqf>if (isLaserOn _vehicle) then { hint "target ready" };</sqf> | |x1= <sqf>if (isLaserOn _vehicle) then { hint "target ready" };</sqf> | ||
| | |seealso= [[laserTarget]] [[enableIRLasers]] [[isIRLaserOn]] | ||
}} | }} |
Revision as of 19:22, 29 August 2022
Description
- Description:
- Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units. Main syntax is for primary gunner turret.
- Groups:
- Weapons
Syntax
- Syntax:
- isLaserOn entity
- Parameters:
- entity: Object - unit or vehicle
- Return Value:
- Boolean - true when laser is on, false otherwise
Alternative Syntax
- Syntax:
- vehicle isLaserOn turret
- Parameters:
- vehicle: Object - transport
- turret: Array - turret path, [-1] for driver turret
- Return Value:
- Boolean - true when laser is on, false otherwise
Examples
- Example 1:
Additional Information
- See also:
- laserTarget enableIRLasers isIRLaserOn
Notes
-
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