laserTarget: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2oa |Game name=
|game1= arma2oa
|version1= 1.50


|1.51|Game version=
|game2= tkoh
|version2= 1.00


|arg= global|Multiplayer Arguments=
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| Returns laser target object created by given unit (gunner in vehicle or on foot) when using "Laserdesignator" or another laser targeting device. Laser target object is global and can be retrieved from any PC. |DESCRIPTION=
|arg= global
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| '''laserTarget''' unitName|SYNTAX=
|gr1= Weapons


|p1= unitName: [[Object]] |=  
|descr= Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.


| [[Object]] |RETURNVALUE=
|s1= [[laserTarget]] entity
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|x1= <code>_target <nowiki>=</nowiki> '''laserTarget''' gunner heli; </code> |=
|p1= entity: [[Object]] - unit or vehicle
|x2= <code>_designatedPos <nowiki>=</nowiki> [[position]] '''laserTarget''' player; </code> |=
____________________________________________________________________________________________


| [[cursorTarget]] |SEEALSO=
|r1= [[Object]] - laser target or [[objNull]] if no laser target exists


}}
|s2= vehicle [[laserTarget]] turret
 
|s2since= arma3 2.12
 
|p21= vehicle: [[Object]] - transport
 
|p22= turret: [[Array]] format [[Turret Path]]


<dl class="command_description">
|r2= [[Object]] - laser target or [[objNull]] if no laser target exists
<dd class="notedate">Posted on December 15, 2010 - 11:14 (UTC)</dd>
<dt class="note">[[User:Tom 48 97|tom_48_97]]</dt>
<dd class="note">
Need to be try with a soldier and laser designator
</dd>
</dl>


<dl class="command_description">
|x1= <sqf>private _target = laserTarget gunner heli;</sqf>
<dd class="notedate">Posted on December 19, 2010 - 06:10 (UTC)</dd>
<dt class="note">[[User:DarkWanderer|DarkWanderer]]</dt>
<dd class="note">
Works with either infantry or vehicles. Returns [[objNull]] if no target is present
</dd>
</dl>


<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>private _designatedPos = getPosATL laserTarget player;</sqf>


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|seealso= [[isLaserOn]] [[cursorTarget]] [[setMissileTarget]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:11, 29 August 2022

Hover & click on the images for description

Description

Description:
Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.
Groups:
Weapons

Syntax

Syntax:
laserTarget entity
Parameters:
entity: Object - unit or vehicle
Return Value:
Object - laser target or objNull if no laser target exists

Alternative Syntax

Syntax:
vehicle laserTarget turret
Parameters:
vehicle: Object - transport
turret: Array format Turret Path
Return Value:
Object - laser target or objNull if no laser target exists

Examples

Example 1:
private _target = laserTarget gunner heli;
Example 2:
private _designatedPos = getPosATL laserTarget player;

Additional Information

See also:
isLaserOn cursorTarget setMissileTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note