Video Settings – Arma Reforger
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Lou Montana (talk | contribs) m (Lou Montana moved page Video Settings to Arma Reforger:Video Settings without leaving a redirect: Namespace) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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Reforger Video Settings.jpg | Reforger Video Settings.jpg | ||
</gallery> | </gallery> | ||
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{| class="wikitable" | {| class="wikitable align-center-col-1" | ||
|- class="sticky-top" | |||
! Category !! Setting !! CPU !! GPU !! RAM !! VRAM !! Additional Details | ! Category !! Setting !! CPU !! GPU !! RAM !! VRAM !! Additional Details | ||
|- | |- | ||
| rowspan="1 | | rowspan="1" | | ||
=== Presets === | === Presets === | ||
| Quality Presets || {{Colorball|red}} || {{Colorball|red}} || {{Colorball|red}} || {{Colorball|red}} || Choose from one of four quality presets. Preset ''Custom'' is automatically set once a setting was adjusted manually. | | Quality Presets || {{Colorball|red}} || {{Colorball|red}} || {{Colorball|red}} || {{Colorball|red}} || Choose from one of four quality presets. Preset ''Custom'' is automatically set once a setting was adjusted manually. | ||
|- | |- | ||
| rowspan="7 | | rowspan="7" | | ||
=== General === | === General === | ||
| Window mode || {{Colorball|green}} || {{Colorball|green}} || || || Defines how the window is displayed. Also influences the Render Scale / Resolution setting. | | Window mode || {{Colorball|green}} || {{Colorball|green}} || || || Defines how the window is displayed. Also influences the Render Scale / Resolution setting. | ||
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| Nearby depth of field|| {{Colorball|green}} || {{Colorball|green}} || || || | | Nearby depth of field|| {{Colorball|green}} || {{Colorball|green}} || || || | ||
|- | |- | ||
| rowspan="5 | | rowspan="5" | | ||
=== Post-processing === | === Post-processing === | ||
| Post-process anti aliasing || {{Colorball|orange}} || {{Colorball|red}} || || || | | Post-process anti aliasing || {{Colorball|orange}} || {{Colorball|red}} || || || | ||
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| Contact shadows || {{Colorball|green}} || {{Colorball|orange}} || || || | | Contact shadows || {{Colorball|green}} || {{Colorball|orange}} || || || | ||
|- | |- | ||
| rowspan="13 | | rowspan="13" | | ||
=== Quality === | === Quality === | ||
| Hardware anti-aliasing || {{Colorball|green}} || {{Colorball|red}} || || || | | Hardware anti-aliasing || {{Colorball|green}} || {{Colorball|red}} || || || | ||
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|- | |- | ||
| Environment quality || {{Colorball|green}} || {{Colorball|orange}} || || || | | Environment quality || {{Colorball|green}} || {{Colorball|orange}} || || || | ||
| | |} | ||
{{GameCategory|armaR|Support}} | {{GameCategory|armaR|Support}} |
Revision as of 13:29, 29 October 2022
Settings
Category | Setting | CPU | GPU | RAM | VRAM | Additional Details |
---|---|---|---|---|---|---|
Presets |
Quality Presets | Choose from one of four quality presets. Preset Custom is automatically set once a setting was adjusted manually. | ||||
General |
Window mode | Defines how the window is displayed. Also influences the Render Scale / Resolution setting. | ||||
Render scale / Resolution | Define the resolution at which the game scene will be rendered. A reduced resolution will drastically improve performance and a very high loss of image quality. It is recommended to use the default monitor resultion. | |||||
FidelityFX Super Resolution 1.0 | AMD FidelityFX™ Super Resolution | |||||
V-Sync | The thing no one uses since Freesync/G-Sync ;) | |||||
FPS limit | Limit your FPS to reduce stuttering and power consumption due to unnecessary high frame rates. | |||||
Draw distance | Sets the overall terrain draw distance. | |||||
Nearby depth of field | ||||||
Post-processing |
Post-process anti aliasing | |||||
Depth of field quality | ||||||
Ambient occlusion (HBAO) | Ambient occlusion is a rendering method that provides an approximation of how bright light should be at different parts of a visible surface. | |||||
Screen space reflecions | ||||||
Contact shadows | ||||||
Quality |
Hardware anti-aliasing | |||||
Foliage smoothing | Define if and what foliage is smoothed. Only available if Hardware anti-aliasing is at least set to low. | |||||
Model geometric detail | Sets the overall quality of model geometry. | |||||
Object draw distance | ||||||
Terrain surface detail | ||||||
Texture detail | Sets the overall texture quality. | |||||
Texture filtering | ||||||
Grass quality | Sets the overall grass quality. | |||||
Grass draw distance | Rendering distance of grass. | |||||
Shadow quality | Sets the overall shadow quality. | |||||
Distant shadows | Rendering distance of shadows. | |||||
Render target format | ||||||
Environment quality |